Hi I'm a new member, this is actually my first post. Anyway, the other day my friend and I were playing a game where basically I was running while he was chasing after me with a sword.
I then got the idea of a game type like that... let me explain further. The "sheep" would be people without shields and do no damage. They would, however, have increased movement speed and poor camo. The "wolf" would be a little bit slower than the sheep, but have a sword, so they can lunge, catching up to them. Anyway now is when the theory of the idea comes into play. The sheep would spawn in the middle of the map, say the center of guardian. The wolf would spawn in a sealed off room, say the shotgun spawn. The sheep would have fifteen seconds to run around, hide or something, and after fifteen seconds a sender would spawn where the wolf was, so they could get out to where the sheep were. There would be obstacles etc that would ultimately slow the wolf down from just running up and hacking away the sheep. When a sheep gets killed, it is out of lives and stays out of the game. I dunno if it would be how long the sheep could last or what, maybe so many minutes into the game the wolf would automatically be killed somehow.
It could probably be done with infection or juggernaut or something...
Anyway there would be much more things involved, but thats just my basic idea. To be honest, I'm absolutely horrible at forge, but I figure one of you would know all about how to make something like this.
Well thanks for reading, I hope to be an active member in your forums.
