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 Post subject: sheep/wolf idea
PostPosted: Tue Feb 12, 2008 9:11 pm 
Corporal Grade 2

Joined: Tue Feb 12, 2008 8:49 pm
Posts: 14
Hi I'm a new member, this is actually my first post. Anyway, the other day my friend and I were playing a game where basically I was running while he was chasing after me with a sword.

I then got the idea of a game type like that... let me explain further. The "sheep" would be people without shields and do no damage. They would, however, have increased movement speed and poor camo. The "wolf" would be a little bit slower than the sheep, but have a sword, so they can lunge, catching up to them. Anyway now is when the theory of the idea comes into play. The sheep would spawn in the middle of the map, say the center of guardian. The wolf would spawn in a sealed off room, say the shotgun spawn. The sheep would have fifteen seconds to run around, hide or something, and after fifteen seconds a sender would spawn where the wolf was, so they could get out to where the sheep were. There would be obstacles etc that would ultimately slow the wolf down from just running up and hacking away the sheep. When a sheep gets killed, it is out of lives and stays out of the game. I dunno if it would be how long the sheep could last or what, maybe so many minutes into the game the wolf would automatically be killed somehow.

It could probably be done with infection or juggernaut or something...

Anyway there would be much more things involved, but thats just my basic idea. To be honest, I'm absolutely horrible at forge, but I figure one of you would know all about how to make something like this.

Well thanks for reading, I hope to be an active member in your forums. :D


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 Post subject:
PostPosted: Tue Feb 12, 2008 9:15 pm 
Administrator
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Joined: Tue Dec 25, 2007 9:13 pm
Posts: 889
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well this was a really great idea i had never thought of something like that i am good making maps not on thinking about what to make them.

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 Post subject:
PostPosted: Tue Feb 12, 2008 9:25 pm 
Corporal Grade 2

Joined: Tue Feb 12, 2008 8:49 pm
Posts: 14
wow really? thanks! If theres anything I can do to help please tell me. I will probably be on live later tonight.


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 Post subject:
PostPosted: Tue Feb 12, 2008 9:26 pm 
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i thought you didnt hve xbox 360 (red ring of death)

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 Post subject:
PostPosted: Tue Feb 12, 2008 9:30 pm 
Corporal Grade 2

Joined: Tue Feb 12, 2008 8:49 pm
Posts: 14
haha sorry didn't phrase that right. I'm at my Uncle's house, and will be driving home to my 360 tonight.


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 Post subject:
PostPosted: Fri Mar 14, 2008 8:06 am 
Master Forger
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Joined: Sun Jan 20, 2008 8:15 pm
Posts: 157
Sorry dude, teleporters don't have the option to not appear. You'll have to make a teleporter float, and a patha appear to it after a certain amount of time.

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 Post subject:
PostPosted: Fri Mar 14, 2008 11:37 am 
Global Moderator
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Joined: Thu Jan 10, 2008 4:34 pm
Posts: 273
Location: US
Halen wrote:
Sorry dude, teleporters don't have the option to not appear. You'll have to make a teleporter float, and a patha appear to it after a certain amount of time.


Wha??

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 Post subject:
PostPosted: Fri Mar 14, 2008 1:54 pm 
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this fourm should be in
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Forge Architects

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