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• Description:
"You fight to hold your ground, as the Infected push you farther and farther up this building in the night sky. "
This map is made for Infection. The building is 4 or 5 stories tall and is outside of the map Blackout. Located high above the normal playing area. There are turrets set up going up the building and various weapons/equipment.
The human players spawn towards the bottom of the building and must quickly set up a defense.
The Infected players spawn inside the normal shotgun room of blackout although all the exits are blocked off. At the end of this room are four teleporters that lead to the bottom of the building.
As the Zombies keep respawning and coming back, the human players get pushed farther up the building until, usually the last man standing is forced all the way to the top manning the final turret.
Another interesting feature is the lighting, I have set lighting effects on different timers. The map gets darker and darker as each round goes on. Right before it becomes the darkest there is a custom powerup that spawns in the Zombie spawn point. Which if you get the game type the powerup makes the Zombies faster and tougher to go along with the night.
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